--[[--------------------------------------------------------- Name: gamemode:GravGunPunt() Desc: We're about to punt an entity (primary fire). Return true if we're allowed to. -----------------------------------------------------------]] function GM:GravGunPunt( ply, ent ) return true end --[[--------------------------------------------------------- Name: gamemode:GravGunPickupAllowed() Desc: Return true if we're allowed to pickup entity -----------------------------------------------------------]] function GM:GravGunPickupAllowed( ply, ent ) return true end if ( SERVER ) then --[[--------------------------------------------------------- Name: gamemode:GravGunOnPickedUp() Desc: The entity has been picked up -----------------------------------------------------------]] function GM:GravGunOnPickedUp( ply, ent ) end --[[--------------------------------------------------------- Name: gamemode:GravGunOnDropped() Desc: The entity has been dropped -----------------------------------------------------------]] function GM:GravGunOnDropped( ply, ent ) end end