function EFFECT:Init( data ) local vOffset = data:GetOrigin() local ent = data:GetEntity() local dlight = DynamicLight( ent:EntIndex() ) if ( dlight ) then dlight.Pos = vOffset dlight.r = 255 dlight.g = 255 dlight.b = 255 dlight.Brightness = 10 dlight.Size = 512 dlight.DieTime = CurTime() + 0.02 dlight.Decay = 512 end end function EFFECT:Think() return false end function EFFECT:Render() end