TOOL.Category = "Constraints" TOOL.Name = "#tool.elastic.name" TOOL.ClientConVar[ "constant" ] = "500" TOOL.ClientConVar[ "damping" ] = "3" TOOL.ClientConVar[ "rdamping" ] = "0.01" TOOL.ClientConVar[ "material" ] = "cable/cable" TOOL.ClientConVar[ "width" ] = "2" TOOL.ClientConVar[ "stretch_only" ] = "1" TOOL.ClientConVar[ "color_r" ] = "255" TOOL.ClientConVar[ "color_g" ] = "255" TOOL.ClientConVar[ "color_b" ] = "255" TOOL.Information = { { name = "left", stage = 0 }, { name = "left_1", stage = 1 }, { name = "reload" } } function TOOL:LeftClick( trace ) if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return end -- If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 0 ) then if ( CLIENT ) then self:ClearObjects() return true end local ply = self:GetOwner() if ( !ply:CheckLimit( "ropeconstraints" ) ) then self:ClearObjects() return false end -- Get client's CVars local width = self:GetClientNumber( "width" ) local material = self:GetClientInfo( "material" ) local damping = self:GetClientNumber( "damping" ) local rdamping = self:GetClientNumber( "rdamping" ) local constant = self:GetClientNumber( "constant" ) local stretchonly = self:GetClientNumber( "stretch_only" ) local colorR = self:GetClientNumber( "color_r" ) local colorG = self:GetClientNumber( "color_g" ) local colorB = self:GetClientNumber( "color_b" ) -- Get information we're about to use local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 ) local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 ) local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 ) -- Create the constraint local constr, rope = constraint.Elastic( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, constant, damping, rdamping, material, width, stretchonly, Color( colorR, colorG, colorB ) ) -- Create an undo if the constraint was created if ( IsValid( constr ) ) then undo.Create( "Elastic" ) undo.AddEntity( constr ) if ( IsValid( rope ) ) then undo.AddEntity( rope ) end undo.SetPlayer( ply ) undo.SetCustomUndoText( "Undone #tool.elastic.name" ) undo.Finish( "#tool.elastic.name" ) ply:AddCount( "ropeconstraints", constr ) ply:AddCleanup( "ropeconstraints", constr ) if ( IsValid( rope ) ) then ply:AddCleanup( "ropeconstraints", rope ) end end -- Clear the objects so we're ready to go again self:ClearObjects() else self:SetStage( iNum + 1 ) end return true end function TOOL:Reload( trace ) if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end return constraint.RemoveConstraints( trace.Entity, "Elastic" ) end function TOOL:Holster() self:ClearObjects() end local ConVarsDefault = TOOL:BuildConVarList() function TOOL.BuildCPanel( CPanel ) CPanel:Help( "#tool.elastic.help" ) CPanel:ToolPresets( "elastic", ConVarsDefault ) CPanel:NumSlider( "#tool.elastic.constant", "elastic_constant", 0, 4000 ) CPanel:ControlHelp( "#tool.elastic.constant.help" ) CPanel:NumSlider( "#tool.elastic.damping", "elastic_damping", 0, 50 ) CPanel:ControlHelp( "#tool.elastic.damping.help" ) CPanel:NumSlider( "#tool.elastic.rdamping", "elastic_rdamping", 0, 1 ) CPanel:ControlHelp( "#tool.elastic.rdamping.help" ) CPanel:CheckBox( "#tool.elastic.stretchonly", "elastic_stretch_only" ) CPanel:ControlHelp( "#tool.elastic.stretchonly.help" ) CPanel:NumSlider( "#tool.elastic.width", "elastic_width", 0, 20 ) CPanel:RopeSelect( "elastic_material" ) CPanel:ColorPicker( "#tool.elastic.color", "elastic_color_r", "elastic_color_g", "elastic_color_b" ) end