TOOL.Category = "Constraints" TOOL.Name = "#tool.hydraulic.name" TOOL.ClientConVar[ "group" ] = "37" TOOL.ClientConVar[ "width" ] = "3" TOOL.ClientConVar[ "addlength" ] = "100" TOOL.ClientConVar[ "fixed" ] = "1" TOOL.ClientConVar[ "speed" ] = "64" TOOL.ClientConVar[ "toggle" ] = "1" TOOL.ClientConVar[ "material" ] = "cable/rope" TOOL.ClientConVar[ "color_r" ] = "255" TOOL.ClientConVar[ "color_g" ] = "255" TOOL.ClientConVar[ "color_b" ] = "255" TOOL.Information = { { name = "left", stage = 0 }, { name = "left_1", stage = 1, op = 1 }, { name = "right", stage = 0 }, { name = "reload" } } function TOOL:LeftClick( trace ) if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return false end -- If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) self:SetOperation( 1 ) if ( iNum > 0 ) then if ( CLIENT ) then self:ClearObjects() return true end if ( ( !IsValid( self:GetEnt( 1 ) ) && !IsValid( self:GetEnt( 2 ) ) ) || iNum > 1 ) then self:ClearObjects() return true end local ply = self:GetOwner() if ( !ply:CheckLimit( "ropeconstraints" ) ) then self:ClearObjects() return false end -- Get client's CVars local width = self:GetClientNumber( "width", 3 ) local bind = self:GetClientNumber( "group", 1 ) local addLength = self:GetClientNumber( "addlength", 0 ) local fixed = self:GetClientNumber( "fixed", 1 ) local speed = self:GetClientNumber( "speed", 64 ) local material = self:GetClientInfo( "material" ) local toggle = self:GetClientNumber( "toggle" ) != 0 local colorR = self:GetClientNumber( "color_r" ) local colorG = self:GetClientNumber( "color_g" ) local colorB = self:GetClientNumber( "color_b" ) -- Get information we're about to use local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 ) local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 ) local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 ) local WPos1, WPos2 = self:GetPos( 1 ), self:GetPos( 2 ) local lengthMin = ( WPos1 - WPos2 ):Length() local lengthMax = lengthMin + addLength local constr, rope, controller, slider = constraint.Hydraulic( ply, Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, lengthMin, lengthMax, width, bind, fixed, speed, material, toggle, Color( colorR, colorG, colorB ) ) if ( IsValid( constr ) ) then undo.Create( "Hydraulic" ) undo.AddEntity( constr ) if ( IsValid( rope ) ) then undo.AddEntity( rope ) end if ( IsValid( slider ) ) then undo.AddEntity( slider ) end if ( IsValid( controller ) ) then undo.AddEntity( controller ) end undo.SetPlayer( ply ) undo.SetCustomUndoText( "Undone #tool.hydraulic.name" ) undo.Finish( "#tool.hydraulic.name" ) ply:AddCount( "ropeconstraints", constr ) ply:AddCleanup( "ropeconstraints", constr ) if ( IsValid( rope ) ) then ply:AddCleanup( "ropeconstraints", rope ) end if ( IsValid( slider ) ) then ply:AddCleanup( "ropeconstraints", slider ) end if ( IsValid( controller ) ) then ply:AddCleanup( "ropeconstraints", controller ) end end -- Clear the objects so we're ready to go again self:ClearObjects() else self:SetStage( iNum + 1 ) end return true end function TOOL:RightClick( trace ) if ( self:GetOperation() == 1 ) then return false end -- If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) local ply = self:GetOwner() local tr_new = {} tr_new.start = trace.HitPos tr_new.endpos = trace.HitPos + ( trace.HitNormal * 16384 ) tr_new.filter = { ply } if ( IsValid( trace.Entity ) ) then table.insert( tr_new.filter, trace.Entity ) end local tr = util.TraceLine( tr_new ) if ( !tr.Hit ) then self:ClearObjects() return end -- Don't try to constrain world to world if ( trace.HitWorld && tr.HitWorld ) then self:ClearObjects() return end if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then self:ClearObjects() return end if ( IsValid( tr.Entity ) && tr.Entity:IsPlayer() ) then self:ClearObjects() return end -- Check to see if the player can create a hydraulic constraint with the entity in the trace if ( !hook.Run( "CanTool", ply, tr, "hydraulic", self, 2 ) ) then self:ClearObjects() return end local Phys2 = tr.Entity:GetPhysicsObjectNum( tr.PhysicsBone ) self:SetObject( 2, tr.Entity, tr.HitPos, Phys2, tr.PhysicsBone, tr.HitNormal ) if ( CLIENT ) then self:ClearObjects() return true end if ( !ply:CheckLimit( "ropeconstraints" ) ) then self:ClearObjects() return false end -- Get client's CVars local width = self:GetClientNumber( "width", 3 ) local bind = self:GetClientNumber( "group", 1 ) local AddLength = self:GetClientNumber( "addlength", 0 ) local fixed = self:GetClientNumber( "fixed", 1 ) local speed = self:GetClientNumber( "speed", 64 ) local material = self:GetClientInfo( "material" ) local toggle = self:GetClientNumber( "toggle" ) != 0 local colorR = self:GetClientNumber( "color_r" ) local colorG = self:GetClientNumber( "color_g" ) local colorB = self:GetClientNumber( "color_b" ) -- Get information we're about to use local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 ) local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 ) local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 ) local WPos1, WPos2 = self:GetPos( 1 ), self:GetPos( 2 ) local Length1 = ( WPos1 - WPos2 ):Length() local Length2 = Length1 + AddLength local constr, rope, controller, slider = constraint.Hydraulic( ply, Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, Length1, Length2, width, bind, fixed, speed, material, toggle, Color( colorR, colorG, colorB ) ) if ( IsValid( constr ) ) then undo.Create( "Hydraulic" ) undo.AddEntity( constr ) if ( IsValid( rope ) ) then undo.AddEntity( rope ) end if ( IsValid( slider ) ) then undo.AddEntity( slider ) end if ( IsValid( controller ) ) then undo.AddEntity( controller ) end undo.SetPlayer( ply ) undo.SetCustomUndoText( "Undone #tool.hydraulic.name" ) undo.Finish( "#tool.hydraulic.name" ) ply:AddCount( "ropeconstraints", constr ) ply:AddCleanup( "ropeconstraints", constr ) if ( IsValid( rope ) ) then ply:AddCleanup( "ropeconstraints", rope ) end if ( IsValid( slider ) ) then ply:AddCleanup( "ropeconstraints", slider ) end if ( IsValid( controller ) ) then ply:AddCleanup( "ropeconstraints", controller ) end end -- Clear the objects so we're ready to go again self:ClearObjects() return true end function TOOL:Reload( trace ) if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end return constraint.RemoveConstraints( trace.Entity, "Hydraulic" ) end function TOOL:Holster() self:ClearObjects() end local ConVarsDefault = TOOL:BuildConVarList() function TOOL.BuildCPanel( CPanel ) CPanel:Help( "#tool.hydraulic.help" ) CPanel:ToolPresets( "hydraulic", ConVarsDefault ) CPanel:KeyBinder( "#tool.hydraulic.controls", "hydraulic_group" ) CPanel:NumSlider( "#tool.hydraulic.addlength", "hydraulic_addlength", -1000, 1000 ) CPanel:ControlHelp( "#tool.hydraulic.addlength.help" ) CPanel:NumSlider( "#tool.hydraulic.speed", "hydraulic_speed", 0, 50 ) CPanel:ControlHelp( "#tool.hydraulic.speed.help" ) CPanel:CheckBox( "#tool.hydraulic.fixed", "hydraulic_fixed" ) CPanel:ControlHelp( "#tool.hydraulic.fixed.help" ) CPanel:CheckBox( "#tool.toggle", "hydraulic_toggle" ) CPanel:ControlHelp( "#tool.toggle.help" ) CPanel:NumSlider( "#tool.hydraulic.width", "hydraulic_width", 0, 5 ) CPanel:RopeSelect( "hydraulic_material" ) CPanel:ColorPicker( "#tool.hydraulic.color", "hydraulic_color_r", "hydraulic_color_g", "hydraulic_color_b" ) end