TOOL.Category = "Constraints" TOOL.Name = "#tool.pulley.name" TOOL.ClientConVar[ "width" ] = "3" TOOL.ClientConVar[ "forcelimit" ] = "0" TOOL.ClientConVar[ "rigid" ] = "0" TOOL.ClientConVar[ "material" ] = "cable/cable" TOOL.ClientConVar[ "color_r" ] = "255" TOOL.ClientConVar[ "color_g" ] = "255" TOOL.ClientConVar[ "color_b" ] = "255" TOOL.Information = { { name = "left", stage = 0 }, { name = "left_1", stage = 1 }, { name = "left_2", stage = 2 }, { name = "left_3", stage = 3 }, { name = "reload" } } function TOOL:LeftClick( trace ) -- If there's no physics object then we can't constraint it! if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end local iNum = self:NumObjects() if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return false end if ( !IsValid( trace.Entity ) && ( iNum == nil || iNum == 0 || iNum > 2 ) ) then return false end local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone ) self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal ) if ( iNum > 2 ) then if ( CLIENT ) then return true end local ply = self:GetOwner() if ( !ply:CheckLimit( "ropeconstraints" ) ) then self:ClearObjects() return false end local width = self:GetClientNumber( "width" ) local forcelimit = self:GetClientNumber( "forcelimit" ) local rigid = self:GetClientNumber( "rigid" ) == 1 local material = self:GetClientInfo( "material" ) local colorR = self:GetClientNumber( "color_r" ) local colorG = self:GetClientNumber( "color_g" ) local colorB = self:GetClientNumber( "color_b" ) -- Get information we're about to use local Ent1 = self:GetEnt( 1 ) local Ent4 = self:GetEnt( 4 ) local Bone1 = self:GetBone( 1 ) local Bone4 = self:GetBone( 4 ) local LPos1 = self:GetLocalPos( 1 ) local LPos4 = self:GetLocalPos( 4 ) local WPos2 = self:GetPos( 2 ) local WPos3 = self:GetPos( 3 ) local constr, rope1, rope2, rope3 = constraint.Pulley( Ent1, Ent4, Bone1, Bone4, LPos1, LPos4, WPos2, WPos3, forcelimit, rigid, width, material, Color( colorR, colorG, colorB ) ) if ( IsValid( constr ) ) then undo.Create( "Pulley" ) undo.AddEntity( constr ) if ( IsValid( rope1 ) ) then undo.AddEntity( rope1 ) end if ( IsValid( rope2 ) ) then undo.AddEntity( rope2 ) end if ( IsValid( rope3 ) ) then undo.AddEntity( rope3 ) end undo.SetPlayer( ply ) undo.SetCustomUndoText( "Undone #tool.pulley.name" ) undo.Finish( "#tool.pulley.name" ) ply:AddCount( "ropeconstraints", constr ) ply:AddCleanup( "ropeconstraints", constr ) if ( IsValid( rope1 ) ) then ply:AddCleanup( "ropeconstraints", rope1 ) end if ( IsValid( rope2 ) ) then ply:AddCleanup( "ropeconstraints", rope2 ) end if ( IsValid( rope3 ) ) then ply:AddCleanup( "ropeconstraints", rope3 ) end end self:ClearObjects() else self:SetStage( iNum + 1 ) end return true end function TOOL:Reload( trace ) if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end if ( CLIENT ) then return true end return constraint.RemoveConstraints( trace.Entity, "Pulley" ) end function TOOL:Holster() self:ClearObjects() end local ConVarsDefault = TOOL:BuildConVarList() function TOOL.BuildCPanel( CPanel ) CPanel:Help( "#tool.pulley.help" ) CPanel:ToolPresets( "pulley", ConVarsDefault ) CPanel:NumSlider( "#tool.forcelimit", "pulley_forcelimit", 0, 1000 ) CPanel:ControlHelp( "#tool.forcelimit.help" ) CPanel:CheckBox( "#tool.pulley.rigid", "pulley_rigid" ) CPanel:ControlHelp( "#tool.pulley.rigid.help" ) CPanel:NumSlider( "#tool.pulley.width", "pulley_width", 0, 10 ) CPanel:RopeSelect( "pulley_material" ) CPanel:ColorPicker( "#tool.pulley.color", "pulley_color_r", "pulley_color_g", "pulley_color_b" ) end