local cl_showhints = CreateClientConVar( "cl_showhints", "1", true, false, "Whether to display popup hints." ) -- A list of hints we've already done so we don't repeat ourselves local ProcessedHints = {} -- -- Handles looking up bindings -- local function LookupBinding( group ) local key = input.LookupBinding( group ) if ( !key ) then return "'" .. string.lower( group ) .. " not bound'" end return "'" .. string.upper( key ) .. "'" end -- -- Throws a Hint to the screen -- local function ThrowHint( name ) if ( !cl_showhints:GetBool() || engine.IsPlayingDemo() ) then return end local text = language.GetPhrase( "Hint_" .. name ) text = string.gsub( text, "%%([^%%]+)%%", LookupBinding ) GAMEMODE:AddNotify( text, NOTIFY_HINT, 20 ) surface.PlaySound( "ambient/water/drip" .. math.random( 1, 4 ) .. ".wav" ) end -- -- Adds a hint to the queue -- function GM:AddHint( name, delay ) if ( ProcessedHints[ name ] ) then return end timer.Create( "HintSystem_" .. name, delay, 1, function() ThrowHint( name ) end ) ProcessedHints[ name ] = true end -- -- Removes a hint from the queue -- function GM:SuppressHint( name ) timer.Remove( "HintSystem_" .. name ) end -- Show opening menu hint if they haven't opened the menu within 30 seconds GM:AddHint( "OpeningMenu", 30 ) -- Tell them how to turn the hints off after 1 minute GM:AddHint( "Annoy1", 5 ) GM:AddHint( "Annoy2", 7 )