---- Dummy ent that just spawns a random TTT ammo item and kills itself ENT.Type = "point" ENT.Base = "base_point" function ENT:Initialize() local ammos = ents.TTT.GetSpawnableAmmo() if ammos then local cls = ammos[math.random(#ammos)] local ent = ents.Create(cls) if IsValid(ent) then ent:SetPos(self:GetPos()) ent:SetAngles(self:GetAngles()) ent:Spawn() ent:PhysWake() end self:Remove() end end