AddCSLuaFile() SWEP.HoldType = "grenade" if CLIENT then SWEP.PrintName = "grenade_smoke" SWEP.Slot = 3 SWEP.ViewModelFlip = false SWEP.ViewModelFOV = 54 SWEP.Icon = "vgui/ttt/icon_nades" SWEP.IconLetter = "Q" end SWEP.Base = "weapon_tttbasegrenade" SWEP.WeaponID = AMMO_SMOKE SWEP.Kind = WEAPON_NADE SWEP.UseHands = true SWEP.ViewModel = "models/weapons/cstrike/c_eq_smokegrenade.mdl" SWEP.WorldModel = "models/weapons/w_eq_smokegrenade.mdl" SWEP.Weight = 5 SWEP.AutoSpawnable = true SWEP.Spawnable = true -- really the only difference between grenade weapons: the model and the thrown -- ent. function SWEP:GetGrenadeName() return "ttt_smokegrenade_proj" end